I am a graduate from the Game Design program at the University of Central Florida.
Throughout the program, I have embraced many roles such as: 3D artist, texture artist, producer, combat designer, enemy designer, narrative designer, and sound designer. However, I often gravitate towards design roles especially sound and enemy design.
I am a member of GameDev Knights, a UCF game development club and Tau Sigma honors fraternity. Tau Sigma is an honors society only open to transfer students with a 3.5 GPA. Through the program and extracurricular activities, I have met many people who actively critique, support, and challenge me to become a better game designer.